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Railway Dispatch Simulator

Fujiko Map Guide

🌐 English

🎯 Map Overview

Fujiko is the hardest map on the Shin-Shonan Railway. You look after two stations joined by quadruple track, with stub-track shunting on top. It has the most routes, the most points and the most departure buttons of the four maps, so it is best attempted once the other three feel comfortable.

  • Fujiko: Tracks 1, 2, 3 and 4
  • Mukaino-oka: Tracks 1, 2, 3 and 4
  • Stub track: one, used by trains turning back at Mukaino-oka
  • The section is quadruple track, each end splitting into an express line and a local line
  • All eight platforms across both stations need a departure signal
Some platforms have no track number. Mukaino-oka includes an alighting-only platform drawn to match the real track layout. Only operate the platforms that carry a track number.

🗺 Lever Layout

Lever layout of Fujiko

Fujiko is on the left, Mukaino-oka in the centre and the stub track at the far right. The upper and lower pairs of rows are the local and express lines.

🔧 Route List

Grouped by station and direction.

Fujiko — outbound

RouteEntrance → ExitPurpose
1A1 → AHome route from off-map into Fujiko Track 1
1B1 → BHome route from off-map into Fujiko Track 2
2B2 → BHome route from the other approach into Fujiko Track 2
3C3 → CDeparture from Track 1 towards Mukaino-oka
4C4 → CDeparture from Track 2 towards Mukaino-oka

Fujiko — inbound

RouteEntrance → ExitPurpose
14L14 → LHome route into Fujiko Track 3
15M15 → MHome route into Fujiko Track 4
16N16 → NDeparture from Track 3 towards off-map
16O16 → ODeparture from Track 3 (to the other line)
17N17 → NDeparture from Track 4 towards off-map
17O17 → ODeparture from Track 4 (to the other line)
⚠ N and O lead to different lines. Fujiko's inbound departures split two ways. Check the service type on the departure board before setting the route.

Mukaino-oka — outbound

RouteEntrance → ExitPurpose
5D5 → DHome route into Mukaino-oka Track 1
5E5 → EHome route into Mukaino-oka Track 2
6F6 → FDeparture from Track 1 towards off-map
7F7 → FDeparture from Track 2 towards off-map

Mukaino-oka — inbound

RouteEntrance → ExitPurpose
11H11 → HHome route into Mukaino-oka Track 3
11I11 → IHome route into Mukaino-oka Track 4
12J12 → JDeparture from Track 3 towards Fujiko
13K13 → KDeparture from Track 4 towards Fujiko

Shunting Mukaino-oka ↔ stub track

Used by trains turning back at Mukaino-oka. The entrance levers glow green.

RouteEntrance → ExitPurpose
21G21 → GTrack 1 into the stub track
22G22 → GTrack 2 into the stub track
23H23 → HStub track back into Track 3
23I23 → IStub track back into Track 4

🔄 Turning Back at Mukaino-oka

Trains terminating at Mukaino-oka become empty stock, run into the stub track, reverse, and restart as inbound services from Track 3 or Track 4. The train keeps its number and gains a suffix: "_1" (into the stub), "_2" (out of the stub), "_3" (the inbound service after turning back).

  1. Take it into an outbound platform

    Set home route 5D (Track 1) or 5E (Track 2).

  2. Set the shunt into the stub track

    Set 21G (from Track 1) or 22G (from Track 2) and send it out with the departure button.

  3. Set the return route into an inbound platform

    Check the time of the return working on the board and set 23H (Track 3) or 23I (Track 4).

  4. Set the inbound departure and dispatch

    Set 12J (Track 3) or 13K (Track 4) and press the departure button.

⚠ There is only one stub track. The shunts 21G, 22G, 23H and 23I all conflict with one another, so they queue for the single stub. Clearing the stub before the next train arrives is the key to keeping Fujiko moving.

🔔 Departure Buttons

All eight platforms have a departure button — the most of any map.

StationTrackSound
FujikoTrack 1Bell
Track 2Bell
Track 3Buzzer
Track 4Low buzzer
Mukaino-okaTrack 1Bell
Track 2Bell
Track 3Buzzer
Track 4Low buzzer

⚠ Common Mistakes

1. Queuing for the stub track

This is where Fujiko jams. There is only one stub track, so the next turnback cannot go in until the previous train has come out. Since all the shunting routes conflict with each other, plan the order of moves in advance.

2. Forgetting the far station

All eight platforms across both stations need a departure signal. Leave the view parked on one station and you will miss arrivals and departures at the other. Keeping both departure boards open side by side helps.

3. Mixing up the express and local lines

Fujiko's inbound departures (N and O) and Mukaino-oka's outbound departures use different lines depending on the service type. Set a route without checking the type and you may put a non-stop service onto the line that calls at every station.

4. Sheer volume

The morning peak runs to over 120 trains. Keeping the rhythm — take an arrival, immediately prepare the next departure route — is what gets you to the end.