🚀 What can this tool do?
With the Map Editor, you can build your very own stations and timetable, then play them with exactly the same controls as the main game. Lay some track, place a station, and decide when the trains run—that's all it takes to put together one complete "Railway Operation Simulator" of your own.
🧠 Railways in 5 minutes
To build a map, it helps to know just a little bit of railway vocabulary. Don't overthink it—it's fine. Let's take a quick look at six keywords, each with an everyday comparison and a picture.
① Track = the "track circuit"
A railway line isn't managed as one long continuous rod—instead it's chopped into short segments, like the squares on a board game. Each of those squares is a track circuit. Because the system knows "which square the train is on right now," it can change the signal colors and keep trains from running into each other.
→ Learn more: Glossary "track circuit" / Wiring guide
② Stations and platforms
A station is where trains stop, and a platform is the track number (track 1, track 2…) at that station where passengers get on and off. When building a map, you place a box that represents the station, then lay platform bands on top of it.
→ Learn more: Glossary "station / platform / track number" / Wiring guide
③ The switch = the point where the track changes direction
Where a line splits into two directions, there's a switch (a "point"). The direction that goes straight is called "normal," and the direction that branches off is called "reverse." The words sound complicated, but it really comes down to two choices: "straight" or "turn."
→ Learn more: Glossary "switch / normal / reverse" / Wiring guide
④ Signals = three-color cues
Signal colors are almost the same as traffic lights for cars. In this game's custom maps, you only need to remember the three colors "🟢go / 🟡caution / 🔴stop". A signal's color changes automatically depending on whether the route (explained next) is open. The player never changes the colors directly.
→ Learn more: Glossary "signal / aspect" / Equipment guide
⑤ Routes and "levers"
A route is the path that a single train travels (a "from here to there" path made by linking several track circuits together). And the switch that opens that path is a "lever." When you operate two levers as a pair—the lever on the departure side (the start lever) and the lever on the destination side (the end lever)—a single path connects up and the signal turns green.
→ Learn more: Glossary "route / lever" / Equipment guide
⑥ Timetable = the schedule
The timetable is the schedule of "at what time, which train, runs where." In a custom map, you line up the trains you want to run one by one and decide their departure times and so on.
→ Learn more: Glossary "timetable / train list" / Operations guide
🗺 The big picture: what order to build in
The Map Editor's left menu is split into four parts: Company → Wiring → Equipment → Operations. You just work through them in this order (top to bottom), and that's it. Later categories use what you made in earlier ones, so going top to bottom means less backtracking.
| Order | Category | What you make here |
|---|---|---|
| ① | Company | Train classes ("Local," "Express," etc.) and train types (icons) |
| ② | Wiring | Track (track circuits), switches, stations, platforms |
| ③ | Equipment | Levers, routes, signals, departure buttons |
| ④ | Operations | The trains you run and their times (the timetable) |
🛠 Try building one yourself (hands-on tutorials)
Once you've got the big picture, the fastest way forward is simply to get your hands moving. We've prepared "hands-on tutorials" where you build a working map from start to finish, following the screenshots one at a time.
- Hands-on ① Single-track passing — the simplest possible map, where two trains pass each other at a single-track station. You'll experience the full loop of Company → Wiring → Equipment → Operations.
- Hands-on ② Double-track turnaround — at a double-track station, you use a center track to turn trains around. You build it by linking two path groups together.
- Hands-on ③ Shunting with a pull-out track (turnaround) — a turnaround using a pull-out track, with an operation change. An advanced setup that places two stations on one map and links four path groups.
📚 What to read next
Once you've got the big picture, move on to the detailed how-to guide for each category (the left-menu order = the build order).
- Map Editor: Getting Started — reading the screen, saving, preview, and a map's bundle info
- ① Company guide — train classes and train types
- ② Wiring guide — track circuits, switches, stations, platforms
- ③ Equipment guide — levers, routes, signals, departure buttons
- ④ Operations guide — path groups, train list, diagram rows
- 📖 Glossary — check up on railway and editor terms all in one place
- ⛳ Playing user maps — play your finished map from the title screen
For how to play the main game itself, see the How to Play guide. Running your custom map in preview uses the same controls as the main game.