📖

Glossary

Railway Operation Simulator

日本語

📖 About this glossary

For each railway and editor term that comes up while building a map, we cover three points: ① a one-line paraphrase → ② what it is on the game screen → ③ a detailed explanation page. Whenever you run into a word you don't know, check it here.

If you're a complete beginner, we recommend reading Your First Custom Map first. With illustrations, it gives you the big picture.

🛤 Track & stations

TermIn one lineIn the gameMore
Track circuit A single square of track, as if you'd divided the line into cells like a board game. Which cell a train is in is used to manage signals and routes. The basic unit you lay down one line at a time. An ID like TC_0001 is assigned automatically. Wiring
Switch A track-changing point. The spot where one line splits into two directions (or two lines merge). Registered as a junction connecting track circuits to each other. An ID like SW_0001 is assigned. Wiring
Normal / Reverse At a switch, the straight-through direction is "Normal," and the diverging direction is "Reverse." In short, "straight" or "turn." When you open a route, the editor decides the orientation automatically, so you normally don't need to think about it. Wiring
Single switch / Double crossover Types of switch. Single switch = the standard form where one line splits into two directions. Double crossover = a form that connects two lines in a crisscross. A single switch is registered by combining 2–3 track circuits; a double crossover combines 4. Wiring
Station A grouping of locations where trains stop. Platforms and tracks hang inside it. Draw a rectangle (the station area) on the map and give it a station name and station ID. Wiring
Platform A band representing a track number where passengers board and alight within a station. Draw a rectangle over the track and assign a track number to each side. Wiring
Track number The number assigned to a station platform (Track 1, Track 2, …). Registered per station in the "Track Number Master." Used on departure boards and platform labels. Wiring
Station direction The destination switch shown as "For ○○" on the departure board. Registered per station in the "Station Direction Master." Even without registering, it works with the two choices of inbound / outbound. Wiring
Track cannot be laid perfectly vertical. Always place it tilted slightly to the side (when you want to go vertically, use a switch).

🚦 Signals & routes

TermIn one lineIn the gameMore
Route The path a single train travels. A "from here to there" path made by joining several track circuits. Specify a start lever → an end lever, then select the track circuits it passes through in order to register it. The route name is assigned automatically (e.g. 1LA). Equipment
Lever The switch (operating lever) that opens and closes a route. Operate the "start lever" on the departure side and the "end lever" on the destination side as a pair, and the route opens. Equipment
Start lever / End lever A route's departure-side lever = start lever, destination-side lever = end lever. There are three kinds of lever: main-line start (yellow), shunting start (green), and end. Equipment
Signal A signaling lamp that tells you go or stop. The color changes automatically according to the route's state. The player doesn't operate it directly. Four kinds: Home, Starting, Block, and Shunting signal. Equipment
Aspect The color (signal) a signal is currently showing. In custom maps there are only three colors: 🟢 Proceed, 🟡 Caution, 🔴 Stop. Finer aspects such as restricted or reduced speed are not handled. Equipment
Conflicting route Two clashing routes that cannot be opened at the same time. Routes that share crossing track circuits. The editor judges this automatically, so no manual work is needed. Equipment
Approach locking A mechanism that, once a train comes right up to a signal, prevents that route from being released arbitrarily. It stops a green signal from suddenly turning red. When registering a route, specify the "approach-locking track circuit." While a train is on that track circuit, releasing that route is blocked (advanced, optional). Hands-on ①
Departure button A "clear to depart" signal button placed at the platform end. In custom maps you register "which track number at which station," and it gives the departure signal to the train at that track. Equipment

📋 Timetable & operations

TermIn one lineIn the gameMore
Timetable The schedule. The plan of which train runs where and when. Line up trains in the "Train List" and set their times; you can get an overview with the diagram (a time × position graph). Operations
Scenario A set of timetables for one time period of that map (e.g. morning rush, evening). You can create several within a map. The Operations category can be edited once you select a scenario. Getting Started
Train class A train type label such as "Local" or "Express." Defined in the Company category. You can add one from the preset bank with a single click. Used for colors on departure boards and the diagram. Company
Train type The kind of rolling stock (car count, total length, the icon on the map). Defined in the Company category. Choose by "type × color" from the official icon bank. Company
Path group A template for the path a train travels (where it starts, which routes it passes, where it stops). Created in the Operations category. Multiple trains can share the same path group. Operations
Train list A table listing, one by one, the trains you actually run. For each train, specify its train number, type, class, path group, and times. Operations
Appearance TC The track circuit where a train first appears (TC = abbreviation for track circuit). In a path group, press the "Select TC" button and click a track circuit on the map to specify it. Operations
Diagram row A single row along the vertical axis of the diagram (graph) (a station track number or map edge). Defined in the Operations category. The times trains pass the linked track circuits are drawn as lines. Operations

📦 Other

TermIn one lineIn the gameMore
UGC A map made by a user (User-Generated Content). Every map you make in the map editor is UGC. Some features differ from the official maps bundled with the main game. Getting Started
Bundle info The set of title, description, author, and preview image used when distributing a map. Set it under "File → Edit Bundle Info." It appears in the user map list. Getting Started
Preview A feature to test-play a map in progress on the spot. Launch it with ▶ Preview at the top right. It always runs in a sandbox (no score). Getting Started
Don't see a word here? Terms that come up in the main game's how-to are gathered in the How to Play Guide, and the detailed specs of each feature are gathered in the individual guides in the left menu.